This Maya tool was developed to streamline asset modeling, rigging, animation, and exporting on a specific game project, providing commands to automate common tasks throughout the workflow. The UI features a clean layout with custom icons, and separate views for modeling, rigging, animation, and exporting.
The tool includes features to:
- Check for assymetrical/overlapping vertices
- Create rig control shapes
- Generate blendable IK/FK limbs
- Setup control space switching
- Copy animation keys between objects
- Export static meshes, skinned meshes, and animations
- Batch export static meshes